RegisterRelayCallback
Register callback for relay messages coming from peers.
Usage
http://localhost:3000
- C#
- C++
- Objective-C
- Java
- JavaScript
- Dart
- Cloud Code
- Raw
//For the client library version 4.5.6, it now includes a netId parameter.
static void relayCallback(short netId, byte[] data)
{
string message = Encoding.ASCII.GetString(data, 0, data.Length);
Console.WriteLine("netId: " + netId);
Console.WriteLine("relayCallback: " + message);
}
//For the client library version 4.5.5 and older, it only has one data parameter.
static void relayCallback(byte[] data)
{
string message = Encoding.ASCII.GetString(data, 0, data.Length);
Console.WriteLine("relayCallback: " + message);
}
_bc.RelayService.RegisterRelayCallback(relayCallback);
_bc->getRelayService()->RegisterRelayCallback(this);
_bc->getRelayService()->RegisterRelayCallback(this);
_bc->getRelayService()->RegisterRelayCallback(this);
_bc.relay.RegisterRelayCallback(result =>
{
var status = result.status;
console.log(status + " : " + JSON.stringify(result, null, 2));
});
void relayCallback(int netId, Uint8List data) {
// Your code
}
_bc.relayService.RegisterRelayCallback(relayCallback);
// N/A
// N/A