AuthenticateGameCenter
Authenticate the user using their Game Center ID.
caution
Make sure you've initialized the brainCloud library before authenticating.
| Service | Operation |
|---|---|
| authenticationV2 | AUTHENTICATE |
Method Parameters
| Parameter | Description |
|---|---|
| gameCenterId | The player's game center ID (use the playerID property from the local GKPlayer object) |
| forceCreate | Should a new profile be created for this user if the account does not exist? |
Usage
http://localhost:3000
- C#
- C++
- Objective-C
- Java
- JavaScript
- Dart
- Cloud Code
- Raw
string gameCenterId = "userGameCenterId";
bool forceCreate = true;
_bc.AuthenticationService.AuthenticateGameCenter(
gameCenterId, forceCreate, SuccessCallback, FailureCallback);
const char* gameCenterId = "userGameCenterId";
bool forceCreate = true;
_bc->getAuthenticationService()->authenticateGameCenter(
gameCenterId,
forceCreate,
this);
NSString * gameCenterID = @"userGameCenterId";
BOOL forceCreate = true;
BCCompletionBlock successBlock; // define callback
BCErrorCompletionBlock failureBlock; // define callback
[[_bc authenticationService]
authenticateGameCenter:gameCenterID
forceCreate:forceCreate
completionBlock:successBlock
errorCompletionBlock:failureBlock
cbObject:nil];
// N/A
var gameCenterID = "userGameCenterId";
var forceCreate = true;
_bc.authentication.authenticateGameCenter(gameCenterID, forceCreate, result =>
{
var status = result.status;
console.log(status + " : " + JSON.stringify(result, null, 2));
});
var gameCenterID = "userGameCenterId";
var forceCreate = true;
ServerResponse result = await _bc.authenticationService.authenticateGameCenter(gameCenterID:gameCenterID, forceCreate:forceCreate);
if (result.statusCode == 200) {
print("Success");
} else {
print("Failed ${result.error['status_message'] ?? result.error}");
}
// N/A
// N/A
JSON Response
{
"status": 200,
"data": {
"vcPurchased": 0,
"experiencePoints": 100,
"refundCount": 0,
"playerSessionExpiry": 60,
"server_time": 1464621990155,
"experienceLevel": 0,
"currency": {
"credits": {
"purchased": 0,
"balance": 12211,
"consumed": 133,
"awarded": 12344
}
},
"abTestingId": 8,
"statistics": {
"gamesWon": 0
},
"id": "323e861-b749-4ce4-a57a-175232e21b5d",
"createdAt": 1459439058035,
"profileId": "323e861-b749-4ce4-a57a-175232e21b5d",
"newUser": "false",
"xpCapped": false,
"sent_events": [],
"timeZoneOffset": -5,
"playerName": "",
"vcClaimed": 0,
"parentProfileId": null,
"rewards": {
"rewardDetails": {},
"rewards": {},
"currency": {}
},
"countryCode": "ca",
"loginCount": 16,
"emailAddress": "test@email.com",
"previousLogin": 1464621979514,
"incoming_events": [],
"lastLogin": 1464621990118,
"languageCode": "en",
"pictureUrl": null,
"sessionId": "v3grtg3ve0a089pekk8lneuk8k",
"amountSpent": 0
}
}
Common Error Code
Status Codes
| Code | Name | Description |
|---|---|---|
| 40206 | MISSING_IDENTITY_ERROR | The identity does not exist on the server and forceCreate was false [and a profileId was provided - otherwise 40208 would have been returned]. Will also occur when forceCreate is true and a saved [but un-associated] profileId is provided. The error handler should reset the stored profile id (if there is one) and re-authenticate, setting forceCreate to true to create a new account. A common cause of this error is deleting the user's account via the design portal. |
| 40207 | SWITCHING_PROFILES | Indicates that the identity credentials are valid, and the saved profileId is valid, but the identity is not associated with the provided profileId. This may indicate that the user wants to switch accounts in the app. Often an app will pop-up a dialog confirming that the user wants to switch accounts, and then reset the stored profileId and call authenticate again. |
| 40208 | MISSING_PROFILE_ERROR | Returned when the identity cannot be located, no profileId is provided, and forceCreate is false. The normal response is to call Authenticate again with forceCreate set to true. |
| 40217 | UNKNOWN_AUTH_ERROR | An unknown error has occurred during authentication. |
| 40307 | TOKEN_DOES_NOT_MATCH_USER | The user credentials are invalid (i.e. bad gameCenterId) |