AuthenticateSteam
Authenticate the user using a steam userId and session ticket (without any validation on the userId).
caution
Make sure you've initialized the brainCloud library before authenticating.
Service | Operation |
---|---|
authenticationV2 | AUTHENTICATE |
Method Parameters
Parameter | Description |
---|---|
userId | String representation of 64 bit steam ID |
sessionTicket | The session ticket of the user (hex encoded) |
forceCreate | Should a new profile be created for this user if the account does not exist? |
Usage
http://localhost:3000
- C#
- C++
- Objective-C
- Java
- JavaScript
- Dart
- Cloud Code
- Raw
string steamId = "userSteamId";
string sessionTicket = "sessionTicketFromSteam";
bool forceCreate = true;
SuccessCallback successCallback = (response, cbObject) =>
{
Debug.Log(string.Format("[Authenticate Success] {0}", response));
};
FailureCallback failureCallback = (status, code, error, cbObject) =>
{
Debug.Log(string.Format("[Authenticate Failed] {0} {1} {2}", status, code, error));
};
_bc.AuthenticationService.AuthenticateSteam(
steamId, tisessionTicketcket, forceCreate,
successCallback, failureCallback);
const char* steamId = "userSteamId";
const char* sessionTicket = "sessionTicketFromSteam";
_bc->getAuthenticationService()->authenticateSteam(
steamId, sessionTicket, true, this);
NSString * steamId = @"userSteamId";
NSString * sessionTicket = @"sessionTicketFromSteam";
BOOL forceCreate = true;
BCCompletionBlock successBlock; // define callback
BCErrorCompletionBlock failureBlock; // define callback
[[_bc authenticationService]
authenticateSteam:steamId
sessionTicket:sessionTicket
forceCreate:forceCreate
completionBlock:successBlock
errorCompletionBlock:failureBlock
cbObject:nil];
String steamId = "userSteamId";
String sessionTicket = "sessionTicketFromSteam";
boolean forceCreate = true;
this; // implements IServerCallback
_bc.getAuthenticationService().authenticateSteam(steamId, sessionTicket, forceCreate, this);
public void serverCallback(ServiceName serviceName, ServiceOperation serviceOperation, JSONObject jsonData)
{
System.out.print(String.format("Success | %s", jsonData.toString()));
}
public void serverError(ServiceName serviceName, ServiceOperation serviceOperation, int statusCode, int reasonCode, String jsonError)
{
System.out.print(String.format("Failed | %d %d %s", statusCode, reasonCode, jsonError.toString()));
}
var steamId = "userSteamId";
var sessionTicket = "sessionTicketFromSteam";
var forceCreate = true;
_bc.authentication.authenticateSteam(steamId, sessionTicket, forceCreate, result =>
{
var status = result.status;
console.log(status + " : " + JSON.stringify(result, null, 2));
});
var steamId = "userSteamId";
var sessionTicket = "sessionTicketFromSteam";
var forceCreate = true;
ServerResponse result = await _bc.authenticationService.authenticateSteam(steamId:steamId, sessionTicket:sessionTicket, forceCreate:forceCreate);
if (result.statusCode == 200) {
print("Success");
} else {
print("Failed ${result.error['status_message'] ?? result.error}");
}
// N/A
// N/A
JSON Response
{
"status": 200,
"data": {
"vcPurchased": 0,
"experiencePoints": 100,
"refundCount": 0,
"playerSessionExpiry": 60,
"server_time": 1464621990155,
"experienceLevel": 0,
"currency": {
"credits": {
"purchased": 0,
"balance": 12211,
"consumed": 133,
"awarded": 12344
}
},
"abTestingId": 8,
"statistics": {
"gamesWon": 0
},
"id": "323e861-b749-4ce4-a57a-175232e21b5d",
"createdAt": 1459439058035,
"profileId": "323e861-b749-4ce4-a57a-175232e21b5d",
"newUser": "false",
"xpCapped": false,
"sent_events": [],
"timeZoneOffset": -5,
"playerName": "",
"vcClaimed": 0,
"parentProfileId": null,
"rewards": {
"rewardDetails": {},
"rewards": {},
"currency": {}
},
"countryCode": "ca",
"loginCount": 16,
"emailAddress": "test@email.com",
"previousLogin": 1464621979514,
"incoming_events": [],
"lastLogin": 1464621990118,
"languageCode": "en",
"pictureUrl": null,
"sessionId": "v3grtg3ve0a089pekk8lneuk8k",
"amountSpent": 0
}
}
Common Error Code
Status Codes
Code | Name | Description |
---|---|---|
40206 | MISSING_IDENTITY_ERROR | The identity does not exist on the server and forceCreate was false [and a profileId was provided - otherwise 40208 would have been returned]. Will also occur when forceCreate is true and a saved [but un-associated] profileId is provided. The error handler should reset the stored profile id (if there is one) and re-authenticate, setting forceCreate to true to create a new account. A common cause of this error is deleting the user's account via the Design Portal. |
40207 | SWITCHING_PROFILES | Indicates that the identity credentials are valid, and the saved profileId is valid, but the identity is not associated with the provided profileId . This may indicate that the user wants to switch accounts in the app. Often an app will pop-up a dialog confirming that the user wants to switch accounts, and then reset the stored profileId and call authenticate again. |
40208 | MISSING_PROFILE_ERROR | Returned when the identity cannot be located, no profileId is provided, and forceCreate is false. The normal response is to call Authenticate again with forceCreate set to true . |
40217 | UNKNOWN_AUTH_ERROR | An unknown error has occurred during authentication. |
40307 | TOKEN_DOES_NOT_MATCH_USER | The user credentials are invalid (i.e. bad Steam userId and/or sessionTicket). May also indicate that Steam Integration is not properly configured. |