AuthenticateSteam
Authenticate the user using a steam userId and session ticket (without any validation on the userId).
caution
Make sure you've initialized the brainCloud library before authenticating.
| Service | Operation |
|---|---|
| authenticationV2 | AUTHENTICATE |
Method Parameters
| Parameter | Description |
|---|---|
| userId | String representation of 64 bit steam ID |
| sessionTicket | The session ticket of the user (hex encoded) |
| forceCreate | Should a new profile be created for this user if the account does not exist? |
Usage
http://localhost:3000
- C#
- C++
- Objective-C
- Java
- JavaScript
- Dart
- Cloud Code
- Raw
string steamId = "userSteamId";
string sessionTicket = "sessionTicketFromSteam";
bool forceCreate = true;
SuccessCallback successCallback = (response, cbObject) =>
{
Debug.Log(string.Format("[Authenticate Success] {0}", response));
};
FailureCallback failureCallback = (status, code, error, cbObject) =>
{
Debug.Log(string.Format("[Authenticate Failed] {0} {1} {2}", status, code, error));
};
_bc.AuthenticationService.AuthenticateSteam(
steamId, tisessionTicketcket, forceCreate,
successCallback, failureCallback);
const char* steamId = "userSteamId";
const char* sessionTicket = "sessionTicketFromSteam";
_bc->getAuthenticationService()->authenticateSteam(
steamId, sessionTicket, true, this);
NSString * steamId = @"userSteamId";
NSString * sessionTicket = @"sessionTicketFromSteam";
BOOL forceCreate = true;
BCCompletionBlock successBlock; // define callback
BCErrorCompletionBlock failureBlock; // define callback
[[_bc authenticationService]
authenticateSteam:steamId
sessionTicket:sessionTicket
forceCreate:forceCreate
completionBlock:successBlock
errorCompletionBlock:failureBlock
cbObject:nil];
String steamId = "userSteamId";
String sessionTicket = "sessionTicketFromSteam";
boolean forceCreate = true;
this; // implements IServerCallback
_bc.getAuthenticationService().authenticateSteam(steamId, sessionTicket, forceCreate, this);
public void serverCallback(ServiceName serviceName, ServiceOperation serviceOperation, JSONObject jsonData)
{
System.out.print(String.format("Success | %s", jsonData.toString()));
}
public void serverError(ServiceName serviceName, ServiceOperation serviceOperation, int statusCode, int reasonCode, String jsonError)
{
System.out.print(String.format("Failed | %d %d %s", statusCode, reasonCode, jsonError.toString()));
}
var steamId = "userSteamId";
var sessionTicket = "sessionTicketFromSteam";
var forceCreate = true;
_bc.authentication.authenticateSteam(steamId, sessionTicket, forceCreate, result =>
{
var status = result.status;
console.log(status + " : " + JSON.stringify(result, null, 2));
});
var steamId = "userSteamId";
var sessionTicket = "sessionTicketFromSteam";
var forceCreate = true;
ServerResponse result = await _bc.authenticationService.authenticateSteam(steamId:steamId, sessionTicket:sessionTicket, forceCreate:forceCreate);
if (result.statusCode == 200) {
print("Success");
} else {
print("Failed ${result.error['status_message'] ?? result.error}");
}
// N/A
// N/A
JSON Response
{
"status": 200,
"data": {
"vcPurchased": 0,
"experiencePoints": 100,
"refundCount": 0,
"playerSessionExpiry": 60,
"server_time": 1464621990155,
"experienceLevel": 0,
"currency": {
"credits": {
"purchased": 0,
"balance": 12211,
"consumed": 133,
"awarded": 12344
}
},
"abTestingId": 8,
"statistics": {
"gamesWon": 0
},
"id": "323e861-b749-4ce4-a57a-175232e21b5d",
"createdAt": 1459439058035,
"profileId": "323e861-b749-4ce4-a57a-175232e21b5d",
"newUser": "false",
"xpCapped": false,
"sent_events": [],
"timeZoneOffset": -5,
"playerName": "",
"vcClaimed": 0,
"parentProfileId": null,
"rewards": {
"rewardDetails": {},
"rewards": {},
"currency": {}
},
"countryCode": "ca",
"loginCount": 16,
"emailAddress": "test@email.com",
"previousLogin": 1464621979514,
"incoming_events": [],
"lastLogin": 1464621990118,
"languageCode": "en",
"pictureUrl": null,
"sessionId": "v3grtg3ve0a089pekk8lneuk8k",
"amountSpent": 0
}
}
Common Error Code
Status Codes
| Code | Name | Description |
|---|---|---|
| 40206 | MISSING_IDENTITY_ERROR | The identity does not exist on the server and forceCreate was false [and a profileId was provided - otherwise 40208 would have been returned]. Will also occur when forceCreate is true and a saved [but un-associated] profileId is provided. The error handler should reset the stored profile id (if there is one) and re-authenticate, setting forceCreate to true to create a new account. A common cause of this error is deleting the user's account via the Design Portal. |
| 40207 | SWITCHING_PROFILES | Indicates that the identity credentials are valid, and the saved profileId is valid, but the identity is not associated with the provided profileId. This may indicate that the user wants to switch accounts in the app. Often an app will pop-up a dialog confirming that the user wants to switch accounts, and then reset the stored profileId and call authenticate again. |
| 40208 | MISSING_PROFILE_ERROR | Returned when the identity cannot be located, no profileId is provided, and forceCreate is false. The normal response is to call Authenticate again with forceCreate set to true. |
| 40217 | UNKNOWN_AUTH_ERROR | An unknown error has occurred during authentication. |
| 40307 | TOKEN_DOES_NOT_MATCH_USER | The user credentials are invalid (i.e. bad Steam userId and/or sessionTicket). May also indicate that Steam Integration is not properly configured. |