GetGroupLeaderboardView
Retrieve a view of the group leaderboard surrounding the current group score.
Service | Operation |
---|---|
leaderboard | GET_GROUP_LEADERBOARD_VIEW |
Method Parameters
Parameter | Description |
---|---|
leaderboardId | The id of the leaderboard. |
groupId | The id of the group. |
sort | Sort order of page. ("HIGH_TO_LOW" or "LOW_TO_HIGH") |
beforeCount | The count of number of players before the current player to include. |
afterCount | The count of number of players after the current player to include. |
Usage
http://localhost:3000
- C#
- C++
- Objective-C
- Java
- JavaScript
- Dart
- Cloud Code
- Raw
string leaderboardId = "default";
string groupId = "actual_group_id";
SortOrder sort = BrainCloudSocialLeaderboard.SortOrder.HIGH_TO_LOW;
int beforeCount = 3;
int afterCount = 4;
SuccessCallback successCallback = (response, cbObject) =>
{
Debug.Log(string.Format("Success | {0}", response));
};
FailureCallback failureCallback = (status, code, error, cbObject) =>
{
Debug.Log(string.Format("Failed | {0} {1} {2}", status, code, error));
};
_bc.LeaderboardService.GetGroupLeaderboardView(leaderboardId, groupId, sort, beforeCount, afterCount, successCallback, failureCallback);
const char *leaderboardId = "default";
const char *groupId = "actual_group_id";
SortOrder sort = HIGH_TO_LOW;
int beforeCount = 3;
int afterCount = 4;
_bc->getLeaderboardService()->getGroupLeaderboardView(leaderboardId, groupId, sort, beforeCount, afterCount, this);
NSString *leaderboardId = @"default";
NSString *groupId = @"actual_group_id";
SortOrder sort = HIGH_TO_LOW;
int beforeCount = 3;
int afterCount = 4;
BCCompletionBlock successBlock; // define callback
BCErrorCompletionBlock failureBlock; // define callback
[[_bc leaderboardService] getGroupLeaderboardView:leaderboardId
groupId:groupId
sort:sort
beforeCount:beforeCount
afterCount:afterCount
completionBlock:successBlock
errorCompletionBlock:failureBlock
cbObject:nil];
String leaderboardId = "default";
String groupId = "actual_group_id";
SortOrder sort = SocialLeaderboardService.SortOrder.HIGH_TO_LOW;
int beforeCount = 3;
int afterCount = 4;
this; // implements IServerCallback
_bc.getLeaderboardService().getGroupLeaderboardView(leaderboardId, groupId, sort, beforeCount, afterCount, this);
public void serverCallback(ServiceName serviceName, ServiceOperation serviceOperation, JSONObject jsonData)
{
System.out.print(String.format("Success | %s", jsonData.toString()));
}
public void serverError(ServiceName serviceName, ServiceOperation serviceOperation, int statusCode, int reasonCode, String jsonError)
{
System.out.print(String.format("Failed | %d %d %s", statusCode, reasonCode, jsonError.toString()));
}
var leaderboardId = "default";
var groupId = "actual_group_id";
var sort = "HIGH_TO_LOW";
var beforeCount = 3;
var afterCount = 4;
_bc.leaderboard.getGroupLeaderboardView(leaderboardId, groupId, sort, beforeCount, afterCount, result =>
{
var status = result.status;
console.log(status + " : " + JSON.stringify(result, null, 2));
});
var leaderboardId = "default";
var groupId = "actual_group_id";
var sortOrder = SortOrder.HIGH_TO_LOW;
var beforeCount = 3;
var afterCount = 4;
ServerResponse result = await _bc.leaderboardService.getGroupLeaderboardView(leaderboardId:leaderboardId, groupId:groupId, sortOrder: sortOrder, beforeCount:beforeCount, afterCount:afterCount);
if (result.statusCode == 200) {
print("Success");
} else {
print("Failed ${result.error['status_message'] ?? result.error}");
}
var leaderboardId = "default";
var groupId = "actual_group_id";
var sort = "HIGH_TO_LOW";
var beforeCount = 3;
var afterCount = 4;
var leaderboardProxy = bridge.getLeaderboardServiceProxy();
var postResult = leaderboardProxy.getGroupLeaderboardView(leaderboardId, groupId, sort, beforeCount, afterCount);
if (postResult.status == 200) {
// Success!
}
{
"service": "leaderboard",
"operation": "GET_GROUP_LEADERBOARD_VIEW",
"data": {
"leaderboardId": "default",
"groupId": "actual_group_id",
"sort": "HIGH_TO_LOW",
"beforeCount": 3,
"afterCount": 4,
"versionId": -1
}
}