PingRegions
Retrieves associated PingData averages to be used with all associated WithPingData APIs. Call anytime after GetRegionsForLobbies before proceeding.
Usage
http://localhost:3000
- C#
- C++
- Objective-C
- Java
- JavaScript
- Dart
- Cloud Code
- Raw
SuccessCallback successCallback = (response, cbObject) =>
{
Debug.Log(string.Format("Success | {0}", response));
};
FailureCallback failureCallback = (status, code, error, cbObject) =>
{
Debug.Log(string.Format("Failed | {0} {1} {2}", status, code, error));
};
_bc.LobbyService.PingRegions(successCallback, failureCallback);
_bc->getLobbyService()->pingRegions(this);
BCCompletionBlock successBlock; // define callback
BCErrorCompletionBlock failureBlock; // define callback
[[_bc lobbyService] pingRegions:successBlock
errorCompletionBlock:failureBlock
cbObject:nil];
this; // implements IServerCallback
_bc.getLobbyService().pingRegions(this);
public void serverCallback(ServiceName serviceName, ServiceOperation serviceOperation, JSONObject jsonData)
{
System.out.print(String.format("Success | %s", jsonData.toString()));
}
public void serverError(ServiceName serviceName, ServiceOperation serviceOperation, int statusCode, int reasonCode, String jsonError)
{
System.out.print(String.format("Failed | %d %d %s", statusCode, reasonCode, jsonError.toString()));
}
_bc.lobby.pingRegions(result =>
{
var status = result.status;
console.log(status + " : " + JSON.stringify(result, null, 2));
});
ServerResponse result = await _bc.lobbyService.pingRegions();
if (result.statusCode == 200) {
print("Success");
} else {
print("Failed ${result.error['status_message'] ?? result.error}");
}
N/A
N/A