AuthenticateSteam
Authenticate the user using a steam userId and session ticket (without any validation on the userId).
caution
Make sure you've initialized the brainCloud wrapper before authenticating.
Service | Operation |
---|---|
authenticationV2 | AUTHENTICATE |
Method Parameters
Parameter | Description |
---|---|
userId | String representation of 64 bit steam ID |
sessionTicket | The session ticket of the user (hex encoded) |
forceCreate | Should a new profile be created for this user if the account does not exist? |
Usage
http://localhost:3000
- C#
- C++
- Objective-C
- Java
- JavaScript
- Dart
- Cloud Code
- Raw
string steamId = "userSteamId";
string sessionTicket = "sessionTicketFromSteam";
bool forceCreate = true;
SuccessCallback successCallback = (response, cbObject) =>
{
Debug.Log(string.Format("[Authenticate Success] {0}", response));
};
FailureCallback failureCallback = (status, code, error, cbObject) =>
{
Debug.Log(string.Format("[Authenticate Failed] {0} {1} {2}", status, code, error));
};
_bc.AuthenticateSteam(
steamId, tisessionTicketcket, forceCreate,
successCallback, failureCallback);
const char* steamId = "userSteamId";
const char* sessionTicket = "sessionTicketFromSteam";
bool forceCreate = true;
_bc->authenticateSteam(
steamId, sessionTicket, forceCreate, this);
NSString* userID = @"userSteamId";
NSString* sessionticket = @"sessionTicketFromSteam";
BOOL forceCreate = true;
BCCompletionBlock successBlock; // define callback
BCErrorCompletionBlock failureBlock; // define callback
[_bc authenticateSteam:userID
sessionTicket:sessionticket
forceCreate:forceCreate
completionBlock:successBlock
errorCompletionBlock:failureBlock
cbObject:nil];
Steam steamId = "userSteamId";
Steam sessionTicket = "sessionTicketFromSteam";
boolean forceCreate = true;
this; // implements IServerCallback
_bc.authenticateSteam(
steamId, sessionTicket, forceCreate, this);
var steamId = "userSteamId";
var sessionTicket = "sessionTicketFromSteam";
var forceCreate = true;
_bc.authenticateSteam(steamId, sessionTicket, forceCreate, result =>
{
var status = result.status;
console.log(status + " : " + JSON.stringify(result, null, 2));
});
var steamId = "userSteamId";
var sessionTicket = "sessionTicketFromSteam";
var forceCreate = true;
ServerResponse result = await _bc.authenticateSteam(
userid:steamId,
sessionticket:sessionTicket,
forceCreate:forceCreate);
if (result.statusCode == 200) {
print("Success");
} else {
print("Failed ${result.error['status_message'] ?? result.error}");
}
// N/A
// N/A
JSON Response
{
"data": {
"abTestingId": 95,
"lastLogin": 1713973000159,
"server_time": 1713973000235,
"refundCount": 0,
"timeZoneOffset": -5.0,
"experiencePoints": 0,
"maxBundleMsgs": 10,
"createdAt": 1713973000153,
"parentProfileId": null,
"emailAddress": "test@email.com",
"experienceLevel": 1,
"countryCode": null,
"vcClaimed": 0,
"currency": {
"bar": {
"consumed": 0,
"balance": 0,
"purchased": 0,
"awarded": 0,
"revoked": 0
},
"coins": {
"consumed": 0,
"balance": 8,
"purchased": 0,
"awarded": 8,
"revoked": 0
}
},
"id": "15e5ce33-2411-45f8-a29e-7f600880113a",
"compressIfLarger": 51200,
"amountSpent": 0,
"previousLogin": null,
"playerName": "",
"pictureUrl": null,
"incoming_events": [],
"sessionId": "gbgakmm4hmt15e2pobvmh7ptck",
"languageCode": "en",
"vcPurchased": 0,
"isTester": false,
"summaryFriendData": null,
"loginCount": 1,
"emailVerified": true,
"xpCapped": false,
"profileId": "15e5ce33-2411-45f8-a29e-7f600880113a",
"newUser": "true",
"playerSessionExpiry": 1200,
"sent_events": [],
"maxKillCount": 11,
"rewards": {
"rewardDetails": {
"xp": {
"experienceLevels": [
{
"level": 1,
"rewards": {
"currency": {
"coins": 8
}
}
}
]
}
},
"currency": {
"bar": {
"consumed": 0,
"balance": 0,
"purchased": 0,
"awarded": 0,
"revoked": 0
},
"coins": {
"consumed": 0,
"balance": 8,
"purchased": 0,
"awarded": 8,
"revoked": 0
}
},
"rewards": {}
},
"statistics": {
"test": 0.99,
"HITLEVELNVEHICLE_000005": 0
}
},
"status": 200
}
Common Error Code
Status Codes
Code | Name | Description |
---|---|---|
40206 | MISSING_IDENTITY_ERROR | The identity does not exist on the server and forceCreate was false [and a profileId was provided - otherwise 40208 would have been returned]. Will also occur when forceCreate is true and a saved [but un-associated] profileId is provided. The error handler should reset the stored profile id (if there is one) and re-authenticate, setting forceCreate to true to create a new account. A common cause of this error is deleting the user's account via the Design Portal. |
40207 | SWITCHING_PROFILES | Indicates that the identity credentials are valid, and the saved profileId is valid, but the identity is not associated with the provided profileId . This may indicate that the user wants to switch accounts in the app. Often an app will pop-up a dialog confirming that the user wants to switch accounts, and then reset the stored profileId and call authenticate again. |
40208 | MISSING_PROFILE_ERROR | Returned when the identity cannot be located, no profileId is provided, and forceCreate is false. The normal response is to call Authenticate again with forceCreate set to true . |
40217 | UNKNOWN_AUTH_ERROR | An unknown error has occurred during authentication. |
40307 | TOKEN_DOES_NOT_MATCH_USER | The user credentials are invalid (i.e. bad Steam userId and/or sessionTicket). May also indicate that Steam Integration is not properly configured. |