SmartSwitchAuthenticateGameCenter
Smart Switch Authenticate will logout of the current profile, and switch to the new authentication type. In event the current session was previously an anonymous account, the smart switch will delete that profile. Use this function to keep a clean designflow from anonymous to signed profiles
Authenticate the user using their Game Center id
Method Parameters
Parameter | Description |
---|---|
gameCenterId | The player's game center ID (use the playerID property from the local GKPlayer object) |
forceCreate | Should a new profile be created for this user if the account does not exist? |
Usage
http://localhost:3000
- C#
- C++
- Objective-C
- Java
- JavaScript
- Dart
- Cloud Code
- Raw
string gameCenterId = "userGameCenterId";
bool forceCreate = true;
SuccessCallback successCallback = (response, cbObject) =>
{
Debug.Log(string.Format("[Authenticate Success] {0}", response));
};
FailureCallback failureCallback = (status, code, error, cbObject) =>
{
Debug.Log(string.Format("[Authenticate Failed] {0} {1} {2}", status, code, error));
};
_bc.SmartSwitchAuthenticateGameCenter(
gameCenterId, forceCreate,
successCallback, failureCallback);
const char* gameCenterId = "userGameCenterId";
_bc->smartSwitchAuthenticateGameCenter(
gameCenterId,
true,
this);
NSString* gameCenterID = @"userGameCenterId";
BCCompletionBlock successBlock; // define callback
BCErrorCompletionBlock failureBlock; // define callback
[_bc smartSwitchAuthenticateGameCenter:gameCenterID
forceCreate:true
completionBlock:successBlock
errorCompletionBlock:failureBlock
cbObject:nil];
// N/A
var gameCenterId = "userGameCenterId";
var forceCreate = true;
_bc.smartSwitchAuthenticateGameCenter(gameCenterId, forceCreate, result =>
{
var status = result.status;
console.log(status + " : " + JSON.stringify(result, null, 2));
});
var gameCenterId = "userGameCenterId";
var forceCreate = true;
ServerResponse result = await _bc.smartSwitchAuthenticateGameCenter(
gameCenterId:gameCenterId,
forceCreate:forceCreate);
if (result.statusCode == 200) {
print("Success");
} else {
print("Failed ${result.error['status_message'] ?? result.error}");
}
// N/A
// N/A
JSON Response
var gameCenterId = "userGameCenterId";
var forceCreate = true;
_bc.smartSwitchAuthenticateGameCenter(gameCenterId, forceCreate, result =>
{
var status = result.status;
console.log(status + " : " + JSON.stringify(result, null, 2));
});