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Version: 5.7.0

SmartSwitchAuthenticateGameCenter

Smart Switch Authenticate will logout of the current profile, and switch to the new authentication type. In event the current session was previously an anonymous account, the smart switch will delete that profile. Use this function to keep a clean designflow from anonymous to signed profiles

Authenticate the user using their Game Center id

Method Parameters

ParameterDescription
gameCenterIdThe player's game center ID (use the playerID property from the local GKPlayer object)
forceCreateShould a new profile be created for this user if the account does not exist?

Usage

http://localhost:3000
string gameCenterId = "userGameCenterId";
bool forceCreate = true;

SuccessCallback successCallback = (response, cbObject) =>
{
Debug.Log(string.Format("[Authenticate Success] {0}", response));
};
FailureCallback failureCallback = (status, code, error, cbObject) =>
{
Debug.Log(string.Format("[Authenticate Failed] {0} {1} {2}", status, code, error));
};
_bc.SmartSwitchAuthenticateGameCenter(
gameCenterId, forceCreate,
successCallback, failureCallback);
JSON Response
var gameCenterId = "userGameCenterId";
var forceCreate = true;

_bc.smartSwitchAuthenticateGameCenter(gameCenterId, forceCreate, result =>
{
var status = result.status;
console.log(status + " : " + JSON.stringify(result, null, 2));
});