ExtendUserStatus
Extends a user's status.
Service | Operation |
---|---|
playerState | EXTEND_USER_STATUS |
Method Parameters
Parameter | Description |
---|---|
statusName | Name of the status. |
additionalSecs | Add time to existing expiry time. |
details | Json String to add additional details. |
Usage
http://localhost:3000
- C#
- C++
- Objective-C
- Java
- JavaScript
- Dart
- Cloud Code
- Raw
string statusName = "a-status-name";
int additionalSecs = 1000;
string details = "{}";
SuccessCallback successCallback = (response, cbObject) =>
{
Debug.Log(string.Format("Success | {0}", response));
};
FailureCallback failureCallback = (status, code, error, cbObject) =>
{
Debug.Log(string.Format("Failed | {0} {1} {2}", status, code, error));
};
_bc.PlayerStateService.ExtendUserStatus(statusName, additionalSecs, details, successCallback, failureCallback);
const char *statusName = "a-status-name";
int additionalSecs = 1000;
const char *details = "{}";
_bc->getPlayerStateService()->extendUserStatus(statusName, additionalSecs, details, this);
NSString *statusName = @"a-status-name";
int additionalSecs = 1000;
NSString *details = "{}";
BCCompletionBlock successBlock; // define callback
BCErrorCompletionBlock failureBlock; // define callback
[[_bc playerStateService] extendUserStatus:statusName
additionalSecs:additionalSecs
details:details
completionBlock:successBlock
errorCompletionBlock:failureBlock
cbObject:nil];
String statusName = "a-status-name";
int additionalSecs = 1000;
String details = "{}";
this; // implements IServerCallback
_bc.getPlayerStateService().extendUserStatus(statusName, additionalSecs, details, this);
public void serverCallback(ServiceName serviceName, ServiceOperation serviceOperation, JSONObject jsonData)
{
System.out.print(String.format("Success | %s", jsonData.toString()));
}
public void serverError(ServiceName serviceName, ServiceOperation serviceOperation, int statusCode, int reasonCode, String jsonError)
{
System.out.print(String.format("Failed | %d %d %s", statusCode, reasonCode, jsonError.toString()));
}
var statusName = "a-status-name";
var additionalSecs = 1000;
var details = {};
_bc.playerState.extendUserStatus(statusName, additionalSecs, details, result =>
{
var status = result.status;
console.log(status + " : " + JSON.stringify(result, null, 2));
});
var statusName = "a-status-name";
var additionalSecs = 1000;
var details = {};
ServerResponse result = await _bc.playerStateService.extendUserStatus(statusName:statusName, additionalSecs:additionalSecs, details:details);
if (result.statusCode == 200) {
print("Success");
} else {
print("Failed ${result.error['status_message'] ?? result.error}");
}
var statusName = "a-status-name";
var additionalSecs = 1000;
var details = {};
var playerStateProxy = bridge.getPlayerStateServiceProxy();
var postResult = playerStateProxy.extendUserStatus(statusName, additionalSecs, details);
if (postResult.status == 200) {
// Success!
}
{
"service": "playerState",
"operation": "EXTEND_USER_STATUS",
"data": {
"statusName": "a-status-name",
"additionalSecs": 1000,
"details": {}
}
}
JSON Response
{
"data": {
"activeStart": 1567537263623,
"statusName": "rapidFire",
"details": {},
"activeUntil": 1567538323623
},
"status": 200
}