UpdateLanguageCode
Update user's language code preference on their profile.
| Service | Operation | 
|---|---|
| playerState | UPDATE_LANGUAGE_CODE | 
Method Parameters
| Parameter | Description | 
|---|---|
| languageCode | A string-based language code | 
Usage
http://localhost:3000
- C#
- C++
- Objective-C
- Java
- JavaScript
- Dart
- Cloud Code
- Raw
int languageCode = "fr";
SuccessCallback successCallback = (response, cbObject) =>
{
    Debug.Log(string.Format("Success | {0}", response));
};
FailureCallback failureCallback = (status, code, error, cbObject) =>
{
    Debug.Log(string.Format("Failed | {0}  {1}  {2}", status, code, error));
};
_bc.PlayerStateService.UpdateLanguageCode(languageCode, successCallback, failureCallback);
int languageCode = "fr";
_bc->getPlayerStateService()->updateLanguageCode(languageCode, this);
int languageCode = "fr";
BCCompletionBlock successBlock;      // define callback
BCErrorCompletionBlock failureBlock; // define callback
[[_bc playerStateService] updateLanguageCode:languageCode
            completionBlock:successBlock
       errorCompletionBlock:failureBlock
                   cbObject:nil];
int languageCode = "fr";
this; // implements IServerCallback
_bc.getPlayerStateService().updateLanguageCode(languageCode, this);
public void serverCallback(ServiceName serviceName, ServiceOperation serviceOperation, JSONObject jsonData)
{
    System.out.print(String.format("Success | %s", jsonData.toString()));
}
public void serverError(ServiceName serviceName, ServiceOperation serviceOperation, int statusCode, int reasonCode, String jsonError)
{
    System.out.print(String.format("Failed | %d %d %s", statusCode,  reasonCode, jsonError.toString()));
}
int languageCode = "fr";
_bc.playerState.updateLanguageCode(languageCode, result =>
{
    var status = result.status;
    console.log(status + " : " + JSON.stringify(result, null, 2));
});
ServerResponse result = await _bc.playerStateService.updateLanguageCode(languageCode:languageCode);
if (result.statusCode == 200) {
    print("Success");
} else {
    print("Failed ${result.error['status_message'] ?? result.error}");
}
int languageCode = "fr";
var playerStateProxy = bridge.getPlayerStateServiceProxy();
var postResult = playerStateProxy.updateLanguageCode(languageCode);
if (postResult.status == 200) {
    // Success!
}
{
    "service": "playerState",
    "operation": "UPDATE_LANGUAGE_CODE",
    "data": {
        "languageCode": "fr"
    }
}
JSON Response
{
    "status": 200,
    "data": {
        "languageCode": "fr"
    }
}