ExtendUserStatusWithMax
Stack user's status times with optional maximum active duration (in seconds)
| Service | Operation |
|---|---|
| playerState | EXTEND_USER_STATUS_WITH_MAX |
Method Parameters
| Parameter | Description |
|---|---|
| statusName | Name of the status. |
| additionalSecs | Add time to existing expiry time. |
| maxActiveSecs | Maximum duration the status can be active (in seconds). Optional. |
| details | JSON object to add additional details. |
Usage
http://localhost:3000
- C#
- C++
- Objective-C
- Java
- JavaScript
- Dart
- Roblox
- Cloud Code
- Raw
string statusName = "theStatusName";
int additionalSecs = 60;
int maxActiveSecs = 600;
string details = "{}";
SuccessCallback successCallback = (response, cbObject) =>
{
Debug.Log(string.Format("Success | {0}", response));
};
FailureCallback failureCallback = (status, code, error, cbObject) =>
{
Debug.Log(string.Format("Failed | {0} {1} {2}", status, code, error));
};
_bc.PlayerstateService.ExtendUserStatusWithMax(statusName, additionalSecs, maxActiveSecs, details, successCallback, failureCallback);
const char *statusName = "theStatusName";
int additionalSecs = 60;
int maxActiveSecs = 600;
const char *details = "{}";
_bc.getPlayerstateService().extendUserStatusWithMax(statusName, additionalSecs, maxActiveSecs, details, this);
NSString *statusName = @"theStatusName";
int additionalSecs = 60;
int maxActiveSecs = 600;
NSString *details = @"{}";
BCCompletionBlock successBlock; // define callback
BCErrorCompletionBlock failureBlock; // define callback
[[_bc playerStateService] extendUserStatusWithMax:
statusName:statusName
additionalSecs:additionalSecs
maxActiveSecs:maxActiveSecs
details:details
completionBlock:successBlock
errorCompletionBlock:failureBlock
cbObject:nil]
String statusName = "theStatusName";
int additionalSecs = 60;
int maxActiveSecs = 600;
String details = "{}";
this; // implements IServerCallback
_bc.getPlayerstateService.extendUserStatusWithMax(statusName, additionalSecs, maxActiveSecs, details, this);
public void serverCallback(ServiceName serviceName, ServiceOperation serviceOperation, JSONObject jsonData)
{
System.out.print(String.format("Success | %s", jsonData.toString()));
}
public void serverError(ServiceName serviceName, ServiceOperation serviceOperation, int statusCode, int reasonCode, String jsonError)
{
System.out.print(String.format("Failed | %d %d %s", statusCode, reasonCode, jsonError.toString()));
}
var statusName = "theStatusName";
var additionalSecs = 60;
var maxActiveSecs = 600;
var details = {};
_bc.playerState.extendUserStatusWithMax(statusName, additionalSecs, maxActiveSecs, details, result =>
{
var status = result.status;
console.log(status + " : " + JSON.stringify(result, null, 2));
});
var statusName = "theStatusName";
var additionalSecs = 60;
var maxActiveSecs = 600;
var details = {};
ServerResponse result = await _bc.playerStateService.extendUserStatusWithMax(statusName:statusName, additionalSecs:additionalSecs, maxActiveSecs:maxActiveSecs, details:details);
if (result.statusCode == 200) {
print("Success");
} else {
print("Failed ${result.error['status_message'] ?? result.error}");
}
local statusName = "theStatusName"
local additionalSecs = 60
local maxActiveSecs = 600
local details = {}
local callback = function(result)
if result.statusCode == 200 then
print("Success")
else
print("Failed | " .. tostring(result.status))
end
end
_bc:getPlayerStateService():extendUserStatusWithMax(statusName, additionalSecs, maxActiveSecs, details, callback)
var statusName = "theStatusName";
var additionalSecs = 60;
var maxActiveSecs = 600;
var details = {};
var playerStateProxy = bridge.getPlayerstateServiceProxy();
var postResult = playerStateProxy.extendUserStatusWithMax(statusName, additionalSecs, maxActiveSecs, details);
{
"service":"playerState",
"operation":"EXTEND_USER_STATUS_WITH_MAX",
"data":{
"statusName":"theStatusName",
"additionalSecs":60,
"maxActiveSecs":600,
"details":{}
}
}
JSON Response
{
"data": {
"theStatusName": {
"activeStart": 1772655961660,
"statusName": "theStatusName",
"details": {},
"activeUntil": 1772656593283
}
},
"status": 200
}