UpdateContactEmail
Update the user's contact email.
tip
Note this is unrelated to email authentication.
Service | Operation |
---|---|
playerState | UPDATE_CONTACT_EMAIL |
Method Parameters
Parameter | Description |
---|---|
contactEmail | Updated email |
Usage
http://localhost:3000
- C#
- C++
- Objective-C
- Java
- JavaScript
- Dart
- Cloud Code
- Raw
string contactEmail = "someName@somedomain.com";
SuccessCallback successCallback = (response, cbObject) =>
{
Debug.Log(string.Format("Success | {0}", response));
};
FailureCallback failureCallback = (status, code, error, cbObject) =>
{
Debug.Log(string.Format("Failed | {0} {1} {2}", status, code, error));
};
_bc.PlayerStateService.UpdateContactEmail(contactEmail, successCallback, failureCallback);
const char *contactEmail = "someName@somedomain.com";
_bc->getPlayerStateService()->updateContactEmail(contactEmail, this);
NSString *contactEmail = @"someName@somedomain.com";
BCCompletionBlock successBlock; // define callback
BCErrorCompletionBlock failureBlock; // define callback
[[_bc playerStateService] updateContactEmail:contactEmail
completionBlock:successBlock
errorCompletionBlock:failureBlock
cbObject:nil];
String contactEmail = "someName@somedomain.com";
this; // implements IServerCallback
_bc.getPlayerStateService().updateContactEmail(contactEmail, this);
public void serverCallback(ServiceName serviceName, ServiceOperation serviceOperation, JSONObject jsonData)
{
System.out.print(String.format("Success | %s", jsonData.toString()));
}
public void serverError(ServiceName serviceName, ServiceOperation serviceOperation, int statusCode, int reasonCode, String jsonError)
{
System.out.print(String.format("Failed | %d %d %s", statusCode, reasonCode, jsonError.toString()));
}
var contactEmail = "someName@somedomain.com";
_bc.playerState.updateContactEmail(contactEmail, result =>
{
var status = result.status;
console.log(status + " : " + JSON.stringify(result, null, 2));
});
var contactEmail = "someName@somedomain.com";
ServerResponse result = await _bc.playerStateService.updateContactEmail(contactEmail:contactEmail);
if (result.statusCode == 200) {
print("Success");
} else {
print("Failed ${result.error['status_message'] ?? result.error}");
}
var contactEmail = "someName@somedomain.com";
var playerStateProxy = bridge.getPlayerStateServiceProxy();
var postResult = playerStateProxy.updateContactEmail(contactEmail);
if (postResult.status == 200) {
// Success!
}
{
"service": "playerState",
"operation": "UPDATE_CONTACT_EMAIL",
"data": {
"contactEmail": "someName@somedomain.com"
}
}
JSON Response
{
"status": 200,
"data": {
"contactEmail": "someName@somedomain.com"
}
}