SetUserStatus
Set timed status for a user.
Service | Operation |
---|---|
playerState | SET_USER_STATUS |
Method Parameters
Parameter | Description |
---|---|
statusName | Name of the status. |
durationSecs | An active duration. |
details | Json String to add additional details. |
Usage
http://localhost:3000
- C#
- C++
- Objective-C
- Java
- JavaScript
- Dart
- Cloud Code
- Raw
string statusName = "a-status-name";
int durationSecs = 60;
string details = "{}";
SuccessCallback successCallback = (response, cbObject) =>
{
Debug.Log(string.Format("Success | {0}", response));
};
FailureCallback failureCallback = (status, code, error, cbObject) =>
{
Debug.Log(string.Format("Failed | {0} {1} {2}", status, code, error));
};
_bc.PlayerStateService.SetUserStatus(statusName, durationSecs, details, successCallback, failureCallback);
const char *statusName = "a-status-name";
int durationSecs = 60;
const char *details = "{}";
_bc->getPlayerStateService()->setUserStatus(statusName, durationSecs, details, this);
NSString *statusName = @"a-status-name";
int durationSecs = 60;
NSString *details = "{}";
BCCompletionBlock successBlock; // define callback
BCErrorCompletionBlock failureBlock; // define callback
[[_bc playerStateService] setUserStatus:statusName
durationSecs:durationSecs
details:details
completionBlock:successBlock
errorCompletionBlock:failureBlock
cbObject:nil];
String statusName = "a-status-name";
int durationSecs = 60;
String details = "{}";
this; // implements IServerCallback
_bc.getPlayerStateService().setUserStatus(statusName, durationSecs, details, this);
public void serverCallback(ServiceName serviceName, ServiceOperation serviceOperation, JSONObject jsonData)
{
System.out.print(String.format("Success | %s", jsonData.toString()));
}
public void serverError(ServiceName serviceName, ServiceOperation serviceOperation, int statusCode, int reasonCode, String jsonError)
{
System.out.print(String.format("Failed | %d %d %s", statusCode, reasonCode, jsonError.toString()));
}
var statusName = "a-status-name";
var durationSecs = 60;
var details = {};
_bc.playerState.setUserStatus(statusName, durationSecs, details, result =>
{
var status = result.status;
console.log(status + " : " + JSON.stringify(result, null, 2));
});
var statusName = "a-status-name";
var durationSecs = 60;
var details = {};
ServerResponse result = await _bc.playerStateService.setUserStatus(statusName:statusName, durationSecs:durationSecs, details:details);
if (result.statusCode == 200) {
print("Success");
} else {
print("Failed ${result.error['status_message'] ?? result.error}");
}
var statusName = "a-status-name";
var durationSecs = 60;
var details = {};
var playerStateProxy = bridge.getPlayerStateServiceProxy();
var postResult = playerStateProxy.setUserStatus(statusName, durationSecs, details);
if (postResult.status == 200) {
// Success!
}
{
"service": "playerState",
"operation": "SET_USER_STATUS",
"data": {
"statusName": "a-status-name",
"durationSecs": 60,
"details": {}
}
}
JSON Response
{
"data": {
"rapidFire": {
"activeStart": 1567537263623,
"statusName": "rapidFire",
"details": {},
"activeUntil": 1567537323623
}
},
"status": 200
}